One Up: Creativity, Competition, and the Global Business of Video Games

One Up: Creativity, Competition, and the Global Business of Video Games

  • Downloads:5805
  • Type:Epub+TxT+PDF+Mobi
  • Create Date:2021-04-04 14:52:55
  • Update Date:2025-09-06
  • Status:finish
  • Author:Joost Van Dreunen
  • ISBN:0231197527
  • Environment:PC/Android/iPhone/iPad/Kindle

Summary

What explains the massive worldwide success of video games such as FortniteMinecraft, and Pok�mon Go? Game companies and their popularity are poorly understood and often ignored from the standpoint of traditional business strategy。 Yet this industry generates billions in revenue by thinking creatively about digital distribution, free-to-play content, and phenomena like e-sports and live streaming。 What lessons can we draw from its major successes and failures about the future of entertainment?

One Up offers a pioneering empirical analysis of innovation and strategy in the video game industry to explain how it has evolved from a fringe activity to become a mainstream form of entertainment。 Joost van Dreunen, a widely recognized industry expert with over twenty years of experience, analyzes how game makers, publishers, and platform holders have tackled strategic challenges to make the video game industry what it is today。 Using more than three decades of rigorously compiled industry data, he demonstrates that video game companies flourish when they bring the same level of creativity to business strategy that they bring to game design。 Filled with case studies of companies such as Activision Blizzard, Apple, Electronic Arts, Epic Games, Microsoft, Nexon, Sony, Take-Two Interactive, Tencent, and Valve, this book forces us to rethink common misconceptions around the emergence of digital and mobile gaming。 One Up is required reading for investors, creatives, managers, and anyone looking to learn about the major drivers of change and growth in contemporary entertainment。

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Reviews

José Antonio Lopez

This book is a must read for people wanting to excel in the gaming industry。 Lots of creatives and developers are so immerse in their passion that they forget this is just a business。 Van Dreunen makes a very detail case on the in and out of how the gaming industry works, how it has evolved, how some strategies became successful while others tank。 Something remarkable about Van Dreunen work is that the lack of information about this industry didn't stop him, instead he develop his own charts and This book is a must read for people wanting to excel in the gaming industry。 Lots of creatives and developers are so immerse in their passion that they forget this is just a business。 Van Dreunen makes a very detail case on the in and out of how the gaming industry works, how it has evolved, how some strategies became successful while others tank。 Something remarkable about Van Dreunen work is that the lack of information about this industry didn't stop him, instead he develop his own charts and tables to explain the evolution of the industry。If you want to live from gaming, One Up should be on your short list of readings。 。。。more

Timothy Guthrie

The video game industry has held my interest for a long time。 As a semi-active gamer, I have tried to keep my head on a swivel with how things have changed, but this book does a phenomenal job of breaking it all down。 Games have changed, and so has the philosophy behind them in some places。 More than a product, games are a service and a source of media entertainment。 Companies behind the games and consoles we love have to figure out how to not only create great content but how to market it effec The video game industry has held my interest for a long time。 As a semi-active gamer, I have tried to keep my head on a swivel with how things have changed, but this book does a phenomenal job of breaking it all down。 Games have changed, and so has the philosophy behind them in some places。 More than a product, games are a service and a source of media entertainment。 Companies behind the games and consoles we love have to figure out how to not only create great content but how to market it effectively and develop continuous revenue streams from their work。 They also have to determine how to predict the future to keep us on the hook。 No doubt, One Up is an academic work。 It can be tough to read in some places, but if you have a genuine interest in the industry and how you fit into it as a consumer, the reward is worth it。 。。。more

Patrick Pilz

One-up is a pretty solid overview how the business of computer games evolved。 This is not the history of computer games, lacks in places some of the stories about the coin operated computer game business and focusses mostly about the groundbreaking changes which has lead computer gaming which displaced a lot of the other entertainment options we used to use。 The blockbuster business of the big gaming franchises rival and surpass major movie franchises like Marvel or Star Wars。 The dynamics are d One-up is a pretty solid overview how the business of computer games evolved。 This is not the history of computer games, lacks in places some of the stories about the coin operated computer game business and focusses mostly about the groundbreaking changes which has lead computer gaming which displaced a lot of the other entertainment options we used to use。 The blockbuster business of the big gaming franchises rival and surpass major movie franchises like Marvel or Star Wars。 The dynamics are dynamic, and the information is compiled based on a lot of original research, and well presented。I would recommend the book in the category "business" for non-fiction readers, or for investors in the market places。 The mechanics of financing and amortizing computer game development is at the center of the book and truly illuminating。 。。。more